Sunday, November 1, 2009

Kung Fu Skeleton made in Unity3D

The original mocapped skeleton that I brought into the unity3D engine.
This was a quick refresher for myself on how to use .bvh files in maya. I'm using the new maya2010 but still needed to get the importbvh MEL script from highend3d (or whatever they're called now, crashcow?) I'm sure theres a better way to use mocap in maya (can anyone give me a copy of motionbuilder for the mac? Autodesk if you read this?) but it was a great intro to the trax editor. I know theres issues with the feet sliding & going thru the floor at the end, can I fix this with a constraint in maya I wonder?) Anyway, I'm really getting excited by the possibilities unity3D, Maya and the mac offer in the way of developing the cool tools of tomorrow..
i've got to get into the iPhone unity thing soon..
oh, & I've got marking to do too..




more about "Kung Fu Skeleton made in Unity3D", posted with vodpod

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