We take a look into powerful pathfinding solutions, such as A* pathfinding, and we finish up the code.
http://www.youtube.com/user/steamisM50
more about "Unity 3d AI Tutorial 7 Chpt 3 - Part ...", posted with vodpod
The Unity Developer Network
We take a look into powerful pathfinding solutions, such as A* pathfinding, and we finish up the code.
http://www.youtube.com/user/steamisM50
Infinite Ammo Unity Tutorial 01 - Part 2
"Movement Script, Using the Scene Editor"
How to start using the free and powerful game engine, Unity. Download from http://unity3d.com
To download the project file for this tutorial, visit: http://infiniteammo.ca/blog/impromptu...
5mins of GameDesign fun w TornadoTwins, talking about how to create a team of like-minded people around you and picking the right ones.
Next week we'll continue with our Worminator game!
Demo of using FLARToolKit and Unity3D together, see http://makc3d.wordpress.com...
This is a tutorial that should show how to create a Cubemap in modo. The cubemap can be used to imitate reflections in a level
from the Tabu Nuf's Vimeo Channel
http://vimeo.com/user829620
Just an updated look at a pathfinding demo for Dudebro II
from csgregh http://www.youtube.com/user/csgregh
Motion capture tech demo made in a little over two weeks using the Unity3D gaming engine. Chest lean control bike's direction while right wrist controls the throttle, would have liked some more time to implement some other features but alas...and yes, that is my attempt at Kanada's bike from Akira you see.
http://www.youtube.com/user/jakeslack27
http://frozenpepper.it
http://ethervision.net
Fly The Radio Control Plane on your iPhone or iPod Touch through the lush countryside. Choose from two different planes: 3 CH beginner and 4 CH Stunt Plane. Allows for standard RC Controls or for use of the built in accelerometer.
RC Plane is a visually stunning 3D game using Unity.
Enjoy.
Otta, Aaron and Randall
More at ethervision8 site: http://www.youtube.com/user/ethervision8
In this part we'll add some bots (turrets) that shoot at our player character.
Also we're fixing some small bugs in the way our character moves.
DOWNLOAD THE TURRET HERE:
http://www.tornadotwins.com/archives/47
The Instance City Examples Project contains two scenes that apply rules to instance pre-modeled building assets. The assets used in this example differ in size and one of the main challenges was to correctly place assets on appropriate parcels.
see more at CityEngineTV http://www.youtube.com/user/CityEngineTV#p/c/55217FD6B08B6C62
Pub/Sub object creation across SL and unity3d. Create in one, published message means creation in any other subscribing world. Using Hursley based MQTT.
Message based interoperability
Level Flythrough from Mark Love.
More at Russ Morris, the game's creator's blog
http://morrisruss.blogspot.com/2009/12/starlings-launch-trailer.html