Pub/Sub object creation across SL and unity3d. Create in one, published message means creation in any other subscribing world. Using Hursley based MQTT.
Message based interoperability
more about "Cubes between Virtual Worlds", posted with vodpod
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Pub/Sub object creation across SL and unity3d. Create in one, published message means creation in any other subscribing world. Using Hursley based MQTT.
Message based interoperability
I'm working on a similar project in which a Unity app needs to talk to a MQTT server. What library did you use within Unity to get it to talk to the pub sub or did you roll your own code for this?
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J.
hi, I've come here in search of the same answer! - Are there any libraries or packages out there to enable MQTT in Unity?
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